<?xml version="1.0" encoding="UTF-8"?>

<record version="1" id="217">
 <title>projectile motion</title>
 <name>ProjectileMotion</name>
 <created>2006-08-06 20:19:24</created>
 <modified>2006-08-06 20:19:24</modified>
 <type>Definition</type>
<parent id="211">Ballistics (2D)</parent>
 <creator id="1" name="bloftin"/>
 <modifier id="1" name="bloftin"/>
 <author id="1" name="bloftin"/>
 <classification>
	<category scheme="msc" code="40."/>
	<category scheme="msc" code="45."/>
	<category scheme="msc" code="45.50.Dd"/>
 </classification>
 <synonyms>
	<synonym concept="projectile motion" alias="balistic motion"/>
 </synonyms>
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 <content>Consider the motion of a particle which is projected in a direction making
an angle $\alpha$ with the horizon.  When we neglect drag, the only force
which acts upon the particle is its weight, $m{\bf g}$ (Fig. 66).

\begin{figure}
\includegraphics[scale=.8]{Fig66.eps}
\end{figure}

Taking the plane of motion to be the xy-plane, and applying Newton's laws
of motion gives us the equations

{\bf x-axis} \\

$$ m \frac{d \ddot{x}}{dt} = 0$$
\begin{equation}
\frac{d \ddot{x}}{dt} = 0
\end{equation}

{\bf x-axis} \\

$$ m \frac{d \ddot{y}}{dt} = -mg$$
$$ \frac{d \ddot{y}}{dt} = -g $$

where $\frac{d \ddot{x}}{dt}$ and $\frac{d \ddot{y}}{dt}$ are the components of the
acceleration along the x and y axes.  Integrating equations (1) and (2) we get

$$ \dot{x} = c_1 $$
$$ \dot{y} = -gt + c_2 $$

Therefore the component of the velocity along the x-axis remains constant, while the
component along the y-axis changes uniformly.  Let $v_0$ be the initial velocity of
the projection, then when $t = 0$, $\dot{x}_0 = v_0 \cos \alpha$ and $\dot{y}_0 = v_0 \sin \alpha$.
Making these substitutions in the last two equations we obtain

$$ c_1 = v_0 \cos \alpha $$
$$ c_2 = v_0 \sin \alpha $$

Therefore

\begin{equation}
\dot{x} = v_0 \cos \alpha
\end{equation}

\begin{equation}
\dot{y} = v_0 \sin \alpha - gt
\end{equation}

Then the total velocity at any instant is

$$ v = \sqrt{\dot{x}^2 + \dot{y}^2} $$
$$ v = \sqrt{v_0^2 - 2v_0 g t \sin \alpha + g^2 t^2} $$

and makes an angle $\theta$ with the horizon defined by

$$ \tan \theta = \frac{ \dot{y} }{ \dot{x} } = \frac{ v_0 \cos \alpha}{ v_0 \sin \alpha - gt} $$

Integrating equations (3) and (4) we obtain

$$ x = v_0 t \cos \alpha + c_3 $$
$$ y = v_0 t \sin \alpha - \frac{1}{2} g t^2 + c_4 $$

But when $t = 0$, $x = y = 0 $, therefore $c_3 = c_4 = 0$, and consequently

\begin{equation}
x = v_0 t \cos \alpha
\end{equation}

\begin{equation}
y = v_0 t \sin \alpha - \frac{1}{2} g t^2
\end{equation}

It is interesting to note that the motions in the two directions are independent.  The
gravitational acceleration does not affect the constant velocity along the x-axis, while
the motion along the y-axis is the same as if the body were dropped vertcally with
an initial velocity $v_0 \sin \alpha $.

{bf The Path} -  The equation of the path may be obtained by eliminating $t$ between equations
(7) and (8).  This gives

\begin{equation}
y = x \tan \alpha - \frac{g}{2 v_0^2 \cos^2 \alpha} x^2
\end{equation}

which is the equation of a parabola.

{bf The Time of Flight} -  When the projectile strikes the ground its y-coordinate is zero.
Therefore substituting zero for $y$ in equation (8) we get for the time of flight

\begin{equation}
T = \frac{2 v_0 \sin \alpha}{g}
\end{equation}

{\bf The Range} - The range, or the total horizontal distance covered by the projectile,
is found by replacing $t$ in equation (7) by the value of $T$ in equation (10), or
by letting $y = 0$ in equation (9).  By either method we obtain

\begin{equation}
R = \frac{2 v_0^2 \sin \alpha \cos \alpha}{g} = \frac{v_0^2 \sin 2 \alpha}{g}
\end{equation}

Note that a basic trigonometric identity was used to simpilfy the above equation.

Since $v_0$ and $g$ are constants the value of $R$ depends upon $\alpha$.  It is evident from
equation (11) that $R$ is maximum when $\sin 2 \alpha = 1$, or when $\alpha = \frac{\pi}{2}$.  The
maximum range is, therefore,

\begin{equation}
R_{max} = \frac{v_0^2}{g}
\end{equation}

In actual practice the angle of elevation which gives the maximum range is smaller
on  account of the resistance of the air.

{\bf The Highest Point} - At the highest point $\dot{y}=0$.  Therefore substituting
this value of $\dot{y}$ in equation (4) we obtain $\frac{v_0 \sin \alpha}{g}$ or $\frac{1}{2}T$
for the time taken to reach the highest point.  Subsituting this value of the time
in equation (8) we get for the maximum elevation

\begin{equation}
H = \frac{v_0^2 \sin^2 \alpha}{2 g}
\end{equation}

{\bf The Range for a Sloping Ground} - Let $\beta$ be the angle which the ground
makes with the horizon.  Then the range is the distance $OP$, Fig. 67, where $P$
is the point where the projectile strikes the sloping ground.  The equation of the
line $OP$ is

\begin {equation}
y = x \tan \beta
\end{equation}

\begin{figure}
\includegraphics[scale=.8]{Fig67.eps}
\end{figure}

Eliminating $y$ between equations (14) and (9) we obtain the x-coordinate of the
point,

$$ x_p = \frac{ 2 v_0^2 \cos^2 \alpha \left ( \tan \alpha - \tan \beta \right ) }{g} $$

But  $x_p = R' \cos \beta$, where $R' = OP$.

Therefore

$$ R' = \frac{2 v_0^2 \cos \alpha}{g \cos^2 \beta} \sin \left ( \alpha - \beta \right ) $$

\begin{equation}
R' = \frac{ v_0^2}{g} \frac{ \sin \left ( 2 \alpha - \beta \right ) - \sin \beta }{ \cos^2 \beta }
\end{equation}

Thus for a given value of $\beta$, $R'$ is maximum when $\sin \left ( 2 \alpha - \beta \right ) = 1$,
that is, when $\alpha = \frac{\pi}{4} + \frac{\beta}{2}$.

\begin{equation}
R_{max}' = \frac{ v_0^2 1 - \sin \beta}{ g \cos^2 \beta} = \frac{v_0^2}{g \left ( 1 + \sin \beta \right ) }
\end{equation}

When $\beta = 0$ equations (15) and (16) reduce to equations (12) and (13), as they should.</content>
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