<?xml version="1.0" encoding="UTF-8"?>

<record version="2" id="90">
 <title>axis angle of rotation to quaternions</title>
 <name>AxisAngleOfRotationToQuaternions</name>
 <created>2005-08-28 23:44:02</created>
 <modified>2005-08-29 00:24:32</modified>
 <type>Definition</type>
 <creator id="1" name="bloftin"/>
 <modifier id="1" name="bloftin"/>
 <author id="1" name="bloftin"/>
 <classification>
	<category scheme="msc" code="45.40.-f"/>
 </classification>
 <related>
	<object name="AxisAngleOfRotationToDirectionCosineMatrix"/>
	<object name="AxisAngleOfRotation"/>
 </related>
 <preamble>% this is the default PlanetMath preamble.  as your knowledge
% of TeX increases, you will probably want to edit this, but
% it should be fine as is for beginners.

% almost certainly you want these
\usepackage{amssymb}
\usepackage{amsmath}
\usepackage{amsfonts}

% used for TeXing text within eps files
%\usepackage{psfrag}
% need this for including graphics (\includegraphics)
%\usepackage{graphicx}
% for neatly defining theorems and propositions
%\usepackage{amsthm}
% making logically defined graphics
%\usepackage{xypic}

% there are many more packages, add them here as you need them

% define commands here</preamble>
 <content>Quaternions can be defined from the axis angle of rotation by

\begin{equation}
\left[ \begin{array}{c}
q_1 \\
q_2 \\
q_3 \\
q_4 \end{array} \right] =
\left[ \begin{array}{c}
e_1 sin( \alpha /2 ) \\
e_2 sin( \alpha /2  )  \\
e_3 sin( \alpha /2  )  \\
cos( \alpha /2 )   \end{array} \right]
\end{equation}</content>
</record>
